北京新闻贝克金融(记者魏·英齐)于8月1日在2025年全球电子竞技会议上,张Yijun,中国视觉和数字出版行业的第一副主席张Yijun报告,该行业报告于2025年1月至2025年6月(指定)2025年6月的E-Sports Inlup Youncastrion in the Epports Inlup Youncastion in in the Youriment in in Liver inter in Liver in nights in night in inlir y。播放年份,中国的电子竞技用户数量已有近4.93亿,从1月到6月,有10.59%的人。这没有执行E-Sports,与去年同一时期相同。eld in conjunction with online and offline, and 8% will be held online. Combined online and offline competitions have increased dramatically in the year-on year. Shanghai is still the city with the largest number of events, providing 22.9%. Others are Chongqing, Hangzhou and Beijing, which provides 14.0%, 7.0% and 5.3% respectively. In June this year, Shanghai is still the lungsOD with the largest number of e-sport clubs, with a total of 34 companies. Beijing, Guangzhou and Shenzhen are second to count, with 11, 10 and 8 respectively.从一月到六月的出国方面,中国的电子运动产业除了传统的海外竞争(例如东亚和东南亚)外,还扩大了对拉丁美洲的影响。 Overseas, the peak number of viewers of China's leading single game e-sports game exceeded 4.13 million. The 2025 Global Esports Conference is guided by the China Audio-Visual and Digital Publishing Association and the Shanghai Press and出版局,由中国视听和数字出版协会主持,上海Xinhang Cultural Delument Co.上海的上海 -